Mr. MR
lvl.1
Flight distance : 795617 ft
United States
Offline
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tldr: Reduce your transmission bandwidth to 10 Mhz to greatly reduce audience pixelation.
I know that this is an older post, but I recently purchased a second Goggles V2 to use with my Avata for "ride-along". However, like others I have been experiencing bad pixelation issues on the audience goggles. I read everything I could on it and finally decided to do some experiments to see if I could tweak it.
What I ended up doing is going to the Transmission settings on the primary (pilot) goggles and changing the bandwidth from the default 40 Mhz to 20 Mhz and using the audience goggles to fly the drone to see if it made a difference. I found that with it set to 20 Mhz, it pixelated a good bit less, so I changed it to 10 Mhz (you can do this mid-flight) and the pixelation problem was almost completely fixed.
Doing this seems to reduce the video quality in both headsets and I noticed that the data rate showed between 9 and 10 Mbs instead of the typical 25+, but the video in the audience goggles was greatly improved, so I think this is a good tradeoff. Since the video is recording on the goggles and the drone, I can always use the 5K video from the drone for any post-flight review, etc. since it is unaffected by the transmission bandwidth.
Another thing that I discovered by doing this is that it extended my working range significantly. When it is set to 40 Mhz, I would start to lose video long before my controller signal dropped and if I continued to fly farther away, I would lose video and it would initiate a RTH. With the bandwidth set to 10 Mhz, I was able to fly nearly twice as far before my video started breaking up, and I was still using the audience goggles without the massive pixelation occurring. I have only verified this on one flight so far, but I wanted to post this for those who run across this thread and haven't had any luck with the pixelation problem so far.
The bottom line is, you can apparently trade off some video quality in the headsets for near elimination of pixelation in the audience headset by reducing your transmission bandwidth to 10Mhz. |
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