Combined some of my hobbies to bring to life a tourist attraction close to home. I Shot the footage with a Phantom4 drone and used photogrammetry along with reality capture to create the model.
Put the model in to Unreal engine built a environment around it and captured footage inside of the engine. Used Iclone7 beta for character animation sequences and used hitfilm17 to put it all together and add colour grades , sound ,effects etc.
Northumberlandia She is 100 feet high and a quarter of a mile long and made of 1.5 million tonnes of rock, clay and soil. This makes her the World?s largest human landform sculpture. http://www.northumberlandia.com
Thanks for all the kind feedback its appreciated .
Augustus Brian, I spend about 8 hours on the edits in hitfilm . But before that I composted each scene through hitfilm adding effects and sounds etc and that took about 10 hours so about 20 in total .
The most frustrating part was the photogrammetry being such a large sculpture I had to use hundreds of screens shots from the drone footage and lots of tweaking inside of reality capture and 3dmax lots of time spent getting the 3d model to look right and the textures right had to redo this process a few times before I got a model I was happy with .