David_Harry
Captain
United Kingdom
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Hi Udo.
I already use Edius, do you not remember me mentioning this to you in the past as I was surprised that there was another Edius user on the forum.
The problem with such loudness function in Edius or anything else, is that it is all but useless for creating content for the web. The reason for the use of such things is to adhere to certain loudness standards, EBU types etc. These are for outputs such as TV etc. Where you're levels will fail if they don't adhere to preset guides and standards set by the broadcaster. I have a lot of experience of such things.
The problem with YouTube etc. Is that there are no standards, so employing standards set by TV broadcasters may even put you at a disadvantage when creating content for YouTube.
YouTube is the Wild West of content loudness and with a complete lack of standards. The big is issue is that you get people who simply slam their audio into compressors and limiters and get the sound as loud as possible, usually in the process they squeeze all the dynamics and headroom out of their audio. Unfortunately, end users tend to think that louder is better, hence the creators who just go stupid loud. The idea is to compete with this type of stuff but without destroying or compromising your own productions too much.
Plus, that particular function you are pointing isn't what I'm doing in the example. In the example I'm manually panning, EQ-ing and applying dynamics processing. This isn't what that Edius function does.
BTW and just in case it helps, although I'm not an editor I have a very extensive understanding of Edius. I used to co-own a small indie film production company and I worked very closely with the European head of marketing for GV at the time as he and GV supported two of our feature films. I've also helped demonstrate and train on Edius and have had some of my practicals used back in Kobe.
Cheers,
Dave.
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