Montfrooij
Captain
Flight distance : 2560453 ft
Netherlands
Online
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There might be a couple of things going on here.
First of all, the stuttering is most likely being caused by the combination of slow framerate and fast motion.
There is simply too much change between the frames and the frames are rather sharp.
So that is the most likely cause.
Now what can you do about it?
- Move much more slowly (side effect : it will look more 'cinematic')
- Don't pan. That is a type of movement that will create a lot of change between frames. (side effect: pan's are not the most cinematic type of movement, you rarely see a pan in a movie)
If you are still unhappy about the footage, you might want to try to lower the shutterspeed to 1/50s (double the framerate).
This will introduce a small bit of motion blur that will look more pleasing to the eye.
You need ND filters for this, which is a pain in the ... since they cost money, need to be put on AND you have to decide on the ground what density you need up in the sky to get to 1/50s shutterspeed.
In reality the lighting situation changes between shots because you move the drone around and the chosen filter won't be exactly right a lot of the time.
Also, with a filter, you are blocking light and that means the drone is not set up well for photography (you normally want a fast shutterspeed with photography to get sharp images).
So you most likely won't be able to get the best images out of the drone with ND filters on.
I have a pair of good ND filters (Polar Pro cinematic), but never use them in normal projects (unless it is an important project that must have a certain look) because of this.
Finally (I don't think this is the case here, but I want to mention it anyway) stuttering can be introduced by rendering your video in the wrong shutterspeed.
For example : if you shoot 24fps and render 25 fps or 30fps, the software will have to create a frame ever x frames. Even though the editors got better at this, it is very likely you will see some stuttering because of this.
The opposite is true also. When you shoot at 30fps and render in 24fps, the software will drope a frame every x frames. Introducing stuttering also.
You have to be very careful with this, especially when there are multiple camera's involved, that all the footage is shot in the same framerate.
One execption is when it is a dividable number (25fps and 50fps for example) since the dropping or creating of frames can be done for EVERY frame)
Long story, but my assumption is you will get much better results flying more slowly and avoiding normal 'panning'.
If not, try ND filters. |
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