I was wondering if there is a way to read DJI controller inputs in the Unreal Engine to control and move an object. I tried to find solutions online and use the SDK somehow but had no luck so far. DJI's simulator was made with Unreal where you can actually use your controller to drive a drone but there is no plugin in Unreal so i was wodering how they achieved it. Does anyone has an idea how?
For example, you can send information from your smartphone via OSC to UnrealEngine or Unity.
And the 3D model is rendered from that attitude information.
This is the previous one, but via LTE, not OSC, on a simple point cloud.
It was not LAN, so the frame rate was not high.
Thank you for your reply! i definitly going to have a look into it. I was wondering if the MSDK could aslo work with a framework like Ionic React and Cordova.