Dave_Rakpasa
lvl.1
Thailand
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OP here. Thanks for the comments. I hadn't previously seen the head trackers for remote controlled aircraft, but armed with knowing what they are generally named I was able to do some searching of various patents and applications.
It seems they fall into two types:
* Camera based - usually military applications. Camera is on the helmet, and tracks marker points around the cockpit. This could be used by DJI easily, since they already have advanced vision tracking, so don't even need the markers. I think this would be OK up to a point. It needs to be fast and accurate or, as luciens mentions, nausea rapidly arises. Furthermore, the measurement must be "head relative to something", and that something could be the general environment, OR the handheld controller (only if line of sight is maintained, for which it probably will not).
* Accelerometer type. Cheap, but there will need to be a calibration routine and elimination of drift over time. It's relative to itself (but it integrates acceleration twice to get distance - hence the drift). I didn't check how the angle calculation is made from x,y,z distance...I guess there must be a system where two accelerometers are balanced around an axis, and they are subtracted one from the other, or something like that, and then integrated twice over time. I think it just means it gets more difficult to get stability.
But there is a fairly new technology (at least in more common usage, which means it's getting cheaper) - check the specs of iPhones and the latest Samsung Note and 21 Ultra, for example - it's called Ultra Wide Band, UWB. Some manufacturers (not Apple or Samsung) are claiming mm accuracy, and able to detect direction with error of max 6 degrees but only in a hemispherical target range. 150Hz refresh rate. Max range 200m. Interference free. Maybe not all of these things at the same time. There is an advantage to this type (probably some disadvantages, too - cost?). Line of sight not needed. This could reference between the headset and the hand controls. It means the hands and head could effectively rotate 180 degrees from each other by looking one way, and pointing the controller the other way.
Dave
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