solentlife
First Officer
Flight distance : 1087530 ft
Latvia
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Mark The Droner Posted at 11-4 05:58
My understanding is the VPS uses mostly visual but also a sonic method to measure the distance from the surface. So it seems it's a combination of the two with an emphasis on the visual aspect. But the visual aspect looks for differing texture/patterns on the surface. Grass/gravel, etc is obviously perfect. But water? What texture/pattern is there? The sonic aspect of it might work okay, but I can see why the visual aspect wouldn't work correctly. So that would seem to indicate that we'd want to have it turned off.
OTOH, what does VPS do, exactly? Doesn't it just help (with the aid of satellites) to hold the AC in position? It wouldn't cause it to drop or rise, right? The altimeter controls that. So that would indicate it doesn't really matter. Your VPS readout on your app might skip around, but the AC itself shouldn't be affected.
Hi Mark ...
We know that VPS is there primarily as an Indoor tool ... so when you are in that hall - you have a system to provide visual assistance to hover etc.
As you say - it needs contrast and also solid surface to work. Trouble is water is neither.
Why would VPS cause problems if we have satelites ? The big question indeed and simply answered by : The VPS provides input to the Flight Controller along with barometer and satelites. Combination arrives at stable hover and also altitude reading.
If the VPS is outputting varying data - as it would with water / waving grass etc. - you would have conflict in Flight Controller determining true data. At low levels - the VPS is supposed to be more accurate than barometer ... because it picks up not only sonic but also visual reference to the ground. That being so - if it says you are 10ft when hover was set at 3ft ... FC will then have to decide which is right ... barometer or VPS ... which can lead to it taking the VPS data to over-ride barometer ... model descends 7ft .... BHAM !! she's in.
OK ... I agree - that may be exaggerating the matter ... but an easy to produce example is - hover at 1 - 2m above waving grass ... and see what happens ... be ready to push left stick UP !! The model gets unsteady in its hover quite quickly ... in fact we see it when we land ... once she gets close to the ground ... you can often get that wandering and jump ... before it sits down. Some claim its ground effect ... yes when its just the 'jump' .... but the wandering is particular to the VPS equipped machines.
I noticed it when I changed from P3S to P3P machine immediately.
Nigel |
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