Geebax
Captain
Australia
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AntDX316 Posted at 6-13 06:16
I sold the 2x 1080 GTXs. They were MSI 8Gs. I regret it.. hopefully, the Call of Duty with Ray tracing can avail. I got into real-world usages because computer gaming is quite boring and lonely. I've pretty much learned so much in the real-world though now that has become boring but it made it closer to impossible of dying. Last year, I swam for the first time in the ocean. Saw a shark at Belmar, NJ when swimming far. I told people but no one believed me. A week or so later, people started getting Eaten. The last news I saw of people vs shark encounters was 2016. Nothing of that year and the year before. I only swam to practice if I ever Jetski but you can lose teeth (wave hits in a tuck), that could be boring (after spending a lot to have it), be stranded out in open water and get eaten by a shark. I thought it was cool involving in Many hobbies and possible careers. I've learned a lot that I can say cross-use but in the end, you basically waste money. Some people have died doing Half of what I've done w/ the things I have and done but it doesn't really matter too much, only for those who had no idea what they were doing at the time though which should be used as good data to prevent such issues from happening in the future who would involve in similar scenarios.
That entire piece was all over the place like a mad dog's breakfast. Stick to the subject.
In any event, you do not appear to have a clue about how to use H264 or H265. They are actually transport formats, meaning they use MPEG encoding to provide maximum compression consistent with best quality, and are intended for trasmission systems. Even using them to record from a camera is not using them for their intended purpose. However the amount of compression has become very attractive to camera makers, so they are used in all cameras these days except pro versions who prefer to use un-compressed and RAW formats where possible.
In post-producing with H264 and H265, you should import the files into your editor in a much more workable format like Pro-Res or an uncompressed YUV format to make it easier on the editing system. H264/265 are MPEG encoded, and take a lot of horsepower to decode for viewing and scrubbing, so use of an intermediate file format, even though it may take up ten times the amount of file space as the original, is the best approach. Only when you have finished working with the material, you can then render it into a final MPEG format that you can use for distribution. If it takes a while to render, so be it, you will have saved a lot more time during the edit by not having to wait for the computer to deal with the troublesome MPEG original.
As for H264 producing a better result than H265, the more recent H265 is better and more efficient, no doubt about.
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