rhoude57 - YUL
lvl.4
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MarkusXL Posted at 9-24 06:11
I've noticed that the gel beads that come in low, bounce off the floor and up into hit detectors and score. The "spread" of the gel beads is pretty big, so accuracy is not a big thing. Aim for the middle, lay down lots of fire. Spray and pray. As for the IR Blaster - it is a deadly, wide, long range, easily reflected DEATH BOLT. Just point in the general direction you really can't miss, especially on a white or relflective floor.
Yes the existing program is clunky. I worked on a more lethal version last night... will continue tonight... muhuhaaaaa
As RoboMaster S1 owners and drivers gain experience and ability, the "Spray and Pray" tactic will become less and less effective and techniques will be needed to put as many gel beads on the hit detectors as possible. You can see that happen in the RoboMaster league itself. Whereas rookie teams rely a lot on "Spray and Pray", the more senior and competent teams hone their robots and software so that every single round spent scores.
You bring up a point that will be worth validating, that is the computation of the virtual "shooter heating" algorithm. The shooter functions make it possible to specify how many gel beads are to be fired when the shoot command is issued. We need to validate that the number of beads fired actually matches the setting. If the count is accurate, it becomes possible to implement a Shooter Heating and Cooldown algorithm.
And finally, yes, as time moves on and skill levels in terms of hardware "customizing/boosting" and programming progress, it will become necessary to distinguish classes of competition so as not to discourage newcomers from joining competitive events.
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