Not A Speck Of
Second Officer
Flight distance : 666493 ft
United States
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Okay, dynamic range I understand. So it's a way to capture both the highlight and shadow detail, where normally you would have to sacrifice one of the other (expose for highlight detail and lose shadow detail to black, or expose for shadow detail and blow-out the highlights).
Without post processing, it looks flat because the image lacks contrast between the darkest and lightest, since they were both pulled toward the center.
I guess I'm at a loss of what is actually happening in post. Is it applying an curve that is the opposite of the curve that was used during capture / exposure? I don't imagine that it would 100% reverse the curve, because then you would be back with loss of highlights or shadow detail. I guess that 'decoding' that code would be pushing both as far as they go before they clip (turn to 0s or 255s), eh?
Googling for LUTs shows a whole different world of this stuff in video. I have a lot to learn. Anyone have recommended LOG / LUTs 101 class pointers?
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