raven4
Second Officer
Flight distance : 86194 ft
United States
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ISO and ev are not the same thing. However, ISO and GAIN are the same. The analogy can be made to film. On a film camera, the more sensitive the film emulsion is to light, the higher the rated ISO. On a digital sensor, the higher the bias voltage(GAIN), the more sensitive the sensor is to light. In both cases, the price you pay for boosting the gain or having more light sensitivity, the more grain or noise you'll get. High speed film is also grainy.
Likewise, with film, if you take a film stock(which is a fixed ASA or ISO) and intentionally underexpose it, then in processing the film, you can overdevelop the film to recover the image. With digital, the same thing can be done. You can underexpose the image, then by using a LUT or boosting the shadows/mids/hi's in a program like Davinci Resolve, you can recover the image. The price you pay with film is, yes, there is more grain (noise) than properly exposing the film. Now, with digital, it's a little different.
I've been drawing the analogy to film by talking about underexposure. With emulsion film, you were better off underexposing than overexposing. With the advent of log gammas, the image information is debayered so that most of the data bits are written/stored in the highlights. The shadow data is sacrificed (in the RAW data) to put more data bits in the highlights(remember that in REC709, you can only have a limited/fixed number of data bits). If you UNDEREXPOSE the image, and boost the gains in post processing, you have to bring up the exposure. The shadows will be horrendously noisy because there wasn't much data there after the debayer process. If you OVEREXPOSE the image, you have to bring the gains down in post processing. This recovers all that data in the hilites and pushes the shadows further into the shadows, so, you don't see the noise that resulted from the reduction in shadow data bits. The overall image, after processing, brings out all the hilite data detail, "crushes" the shadows to hide all the noise; and the image looks better than it would have if a "normal" gamma had been used.
So, the bottom line is that you may want to ETTR (expose to the right of the histogram) in order to concentrate your image data in the hi's, then bring that data back into the washed out looking image with a LUT or by dialing down the gains in the lows, mids, and hi's in Davinci Resolve. You can recover what appears to be lost data because of the high dynamic range of the log exposure. The image, before processing, looks milky, washed out, and over-exposed. You can't judge the exposure by simply looking at the viewfinder. That's the disadvantage of using LOG, unless you can apply a correction LUT to the viewfinder before it's displayed.(side note: I use a ATOMOS FLAME HDR monitor because it doesn't need a LUT to properly display an HDR image; and, a LUT is built into the display) Alternatively, rather than judging the exposure with the image in the viewfinder, you can learn to monitor the histogram, pushing the histogram curve to the right as far as it will go, without blowing the hilites. It will all be recovered in post processing.
One more note, pull processing the digital image acquired with a LOG gamma, will not result in more noise in the image, unless you've over-overexposed the image, resulting in clipped hilites.
Skyeyeguy....the exposure philosophy is to slightly over-expose the image, not underexpose it. Underexposing LOG data is deadly because it amplifies all the noise.
Clear as mud??
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