lido_bmt
lvl.2
Flight distance : 87772 ft
United States
Offline
|
In short? No. Not with what people are normally using for monitors to view on and viewing distances.
Human eyesight is variable, but optimal eyes can resolve full 4k pixels starting at roughly a 50" screen 4 feet from your face. Seriously. And that's if you have *excellent* eyesight. Don't even bother with a smaller screen, because the distance you need to resolve becomes impossible within your angular field of view! In fact, 1080p on a 50" can just about be resolved fully at a distance of 5.5 feet. Further away and you may as well use 720p. This chart here explains it fairly clearly, and if anything, that's a conservative estimate.
Getting even more in depth, viewing angles start coming into play, but I won't even bother touching on that (you can read about it here).
I'd say for 99% of the people in this forum and especially in this topic, they think they need 4k for added resolution. They don't. They're probably watching 4K videos in minuscule windows on Youtube, which is hilarious. Do you know what our main 4k editing bay monitor and proofing display is? It's literally a 33" calibrated display that you have to sit about a foot away from and watch content at full screen (any less and you have to sit even closer). However because 4K is such a "must have it" spec on a checklist, you can bet there are people all over clamoring for it. If you put them in a blind visual test at typical screen resolutions you're pretty much guaranteed to get a p-value less than alpha (in non stats terms: there would be no statistically significant difference in the group and it would essentially be random).
There are three scenarios right now that are valid for 4k:
- Future proofing / archiving, to revisit later and edit in 4k, but to edit in at 1080p or 2.7k now.
- Cropping
- If you actually know what you're doing and own a 4K output device and have configured your seating arrangements to actually benefit from it. So that 50" 4K TV your neighbor bragged about buying? His/her couch better be closer to it than five feet for it to matter at all.
Point two is an interesting option for flexibility, but in reality you should really be "getting it right in the camera", not cropping after the fact. That said, sometimes you have no other choice.
You know what's WAY more imporant than raw resolution and goes far more to making your footage look "professional"? True color representation. Wide dynamic range. Low lens distortion. High bitrates to capture all that. Not shooting at 60 (unless you're overcranking), or even 30FPS: shoot at 24 with the appropriate shutter speed. Good editing. Seriously. Good editing will make the worst footage epic. If you look at most videos posted in the forums they're just straightforward flights. Sometimes the shots last for a good 10, 20, 60 seconds; that may not sound like a lot, but if nothing's happening in those shots except some nice scenery, no one's going to stick around. Do you know how long average shot lengths are in films? Less than five seconds. Often less than three. Oh and let's not forget knowing how to use your quad to execute proper cinema-like shots that imitate those great camera moves like crane shots, dolly moves, tracking shots, and chases. What we get most of the time is a camera angled downwards over a landscape for three minutes. Woo hoo.
Included with that is sound editing. Sound is what makes the image come to life, and is hugely responsible for why we see certain things as cinematic. Those are all far more noticeable in the end result. Resolution increase are also useful, but at certain points on the technology curve it can get ahead of practical implementations, which is where we're at now. We will of course catch up, but for now? Not that close.
|
|